Keeping the same resolution on UV map

Hey everyone,

I’m trying to make a pixelated model of a wall, there’s only one problem: when I try to give the model a texture, the UVs get scaled down or rotated or transformed to make it all fit into one image (the UV layout image). This is all fine, but I want to have the same sized pixels everywhere. There should be no inconsistensies in their size.

So to summarize, how can I make sure that the UV layout doesn’t get scaled to fit into the UV layout image.

Thanks in advance for reading and possibly reacting,
Novalar

In UV Editor under UV menu use ‘Average Island Scale’

Ah okay thank you, btw, I’ve got another question: how can I make sure bigger models (like bigger in height and length) get bigger UV maps, so that the smaller models have the same resolution as the bigger models?

Thanks in advance,
Novalar