Hey everyone,
I’m trying to make a pixelated model of a wall, there’s only one problem: when I try to give the model a texture, the UVs get scaled down or rotated or transformed to make it all fit into one image (the UV layout image). This is all fine, but I want to have the same sized pixels everywhere. There should be no inconsistensies in their size.
So to summarize, how can I make sure that the UV layout doesn’t get scaled to fit into the UV layout image.
Thanks in advance for reading and possibly reacting,
Novalar