Speeder A 2016

N-gons and hard surface exercise.
This was a one week exercise, the idea was to force the use of n-gons(faces with more than four sides) and see how far can a go before errors appear.

DO NOT TRY DOING THIS (modeling based on booleans and ngons) FOR PRODUCTION UNLESS YOU ARE AN EXPERIENCE MODELER




Environment HDRI by = Greg Zaal http://adaptivesamples.com

Top Notch !!

Hi.
A wireframe view would help in this case, to see what how your meshes use n-gons.

not so much, the boolean modifier used the new bmesh mode so there are not many new edges broken to see.



I do forget to add a link to my blog were i explain the problem a bit more, but i will be probably writing an article or doing a video about it.

te main problem was here and how the planes twist a bit almost unnoticeable wile modeling
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