Not yet. I’m trying to get to a first releasable state within the next 2 weeks or so.
As long as it’s contained in *.duf and *.dsf files, it should work. Older stuff with scene description in *.duf but geometry in *.obj does not work yet.
Genesis 1 and 2 figures should work. Genesis 3 still makes problems.
Hello Ryker! I really like these efforts I’m seeing lately, first by the original author of makehuman who is developing an independent addon for human models, and now you. I’ve used daz studio in the past, and played around particularly the Genesis based models. I also used scripts by someone in both blender and daz communities to export the posed meshes and import into blender and render with cycles. It worked, but besides crashing alot, it was cumbersome to say the least.
So having access to Genesis 1 as blender rig would be very cool to say the least. Is it technically possible (by your addon) to import the various character morphs like victoria 5 and so on, and also the various morphs based on the aforementioned character morphs, in blender, accessed (obviously) through sliders ?
I see, I’ll do, if not today, then tomorrow (unless I forget that is :)). Now that you have linked to the new thread, I think you should lock this thread (if you can) so that future posters will post there instead. Anyway, thanks and see you in the other thread.