[INDENT=7]How The F*#% Do I Blend This?[/INDENT]
Alright, so I see time and time again that people tend to have trouble doing certain things with hard surface shapes and Sub-D modelling. So I thought I would try something out there. I’m going to open this up to let people post a reference image of a simple, yet complicated shape (no motorcycles or tanks or stuff like that). And I will try, or maybe some of our other members can help out in this too, to give an example mesh. We’ll see how it goes.
A few rules apply to this however;
First off, if you’d like help with a certain shape all you have to do is this:1. Post an image, this can be either an example of a model you’re struggling with, or simply reference image of something you don’t know how to approach.
…and secondly, if you would like to join in:1. Multiple people can contribute to the same ref, if you think you have a better way, feel free to post. This is all about sharing ideas.
2. Include an image that has a wireframe overlay of the mesh unsmoothed as well as a smoothed shot with or without wires.
3. Include the object/model as an *.obj. If you do not have web-hosting, either check out MediaFire, Dropboxor Google Docs to name but a few. As an alternative, simply attach the file to your post.
This is an adaptation of the highly popular threadover on Polycount.
Some links and references worth a look…
Advanced hard-surface:
2013’s Flickr Profile
Hard-surface references:
Polycount Wiki
Hard-surface shapes:
esPhys imgur Profile
Perna’s image dump:
Google Drive
Pinterest hard-surface wireframes:
Pinterest
Hard-surface topology dump:
Russian site (FYI)
Arrimus 3D on YouTube:
Arrimus 3D channel