Crash Confirmation: Re-Linking Object to Scene

Wondering if a few folks could try the following procedure to confirm that I’m indeed running into an issue with Blender:

  • Start Blender with default Scene (Cube, Light, Camera)
  • Create a new empty scene (ex: Scene.001)
  • Select the default Scene
  • Select the “Cube” from the Outliner
  • Select the Object menu > Make Links > Objects To Scene > “Scene.001”
  • Select the new empty (ex: Scene.001) scene that now contains the linked “Cube”
  • From the Outliner, right-click on the “Cube” and select Delete Hierarchy
  • Return to the default Scene
  • Select the “Cube” from the Outliner
  • Select the Object menu > Make Links > Objects To Scene > “Scene.001”

Discovered the issue while coding a function to link/relink objects that have been removed from a scene in Blender Python. The procedure noted above was tested in a fresh installation of Blender 2.76b (aka stock x64 build).

Advance thanks.

  • UPDATE *

Appears to be an “known” issue: https://developer.blender.org/T47368

Blender code change to address the issue here: https://developer.blender.org/rB7e5cabb6b65d6c5140cb513d5500944f28af3c98

Confirmed crash with blender-2.76b-linux-glibc211-x86_64