change texture color within cycles?

I know I can do this in Photoshop, but how can I change the color of an image texture within Cycles for rapid prototyping?
https://www.dropbox.com/s/s1lel1jmyuysz6w/Screenshot%202016-02-08%2012.43.01.png?dl=0

for example, I want to be able to make a blue, red, yellow, version of this very quickly

Color > Hue/Saturation node?

Yea i tried that, as well as mix rgb node. Neither produced the desired result

Well, you know the drill: Post a scene file with all textures packed.
What result did you get and in what way did that not meet the result you wanted to achieve?

Really tricky to know what is the ‘desired result’
Here is a node setup where you can change the colour in the diffuse node
It uses the colour from the image simply as a factor to merge the diffuse shader and the glass/white shader


Hope this helps

Martin

If all else fails, just use Photoshop to make different textures, have them all available in your node setup, and change which one is the input.

I know this can be done with nodes, but if you’re in a pinch, this is a great solution.

This is the desired result, just to change the color of it. Hue wasn’t working. I ended up not really liking the concept and we’re going with something else, but very useful to know! Thanks man.