[SUB](image is illustrative, made cheating) [/SUB]
What I would need is for the face to repeat the uv after every unit in size.
If I would scale a face (1by1) to 2by4 then there should be 8 tiles of that uv.
It should work regardless of orientation, or at least in the main axes.
Only way I can imagine it currently is with custom vertex shader, but then i would also have to implement lamps…
Well the idea was to reduce the face amount, not to increase…
That way i could draw a 64by64 single style tile plane with only one face, thats a reduction of 4k.