Cycles - how to bake normals topologu + texture normal map

Hello!!
I have problem baking normals. I have high poly model, low poly model and cage. High poly model have seamless normal texture - wood detail. I want to bake combined normal map on low poly model - high poly topology + it’s detail normal texture. Could You please how to do this??

I used xNormal instead of blender

seems like it is not possible on the current cycles version of blender. But it is possible if you use the blender intern renderer and put a material with your desired Texture as normalmap on the object.

it is possible… but it’s not straight forward… something like: bake the normals and the uv from the hires to low res, copy the hires material to the lowres object, but use the baked normals and uv’s, as normal and vector inputs for all the material textures.

:wink: