[Solved]Hips Move when I Use X-Mirror

When I was animating my character for a simple run I notice that when I use the Paste X-Flipped Pose, It moves the hips for some reason and it should be doing that.


Here is the first frame with out it flipped


Here it is X-flipped

I don’t know what I did here, but I know it should be doing this at all. If anyone can help me with this, it would be much appreciated.

Attachments

Sandy Remake.blend (3.24 MB)

Your hip control has a roll value of 120 degrees when it should really be 0 degrees. To fix that in edit mode just change the roll value to 0.

Then you’ll also see that the hip control is not centered, to fix that you can set both x values to 0 too.

Thanks a ton pal, I thought she was centered, but she wasn’t the entire time,lol. Also, is there anything with her or is she good for aniamtion

I don’t know really. You seem to have some transforms for the armature in object mode, apply object transform location to fix that.

You should probably do something about the eyes too. Why do you have two rigs? You can join the rigs and parent the eye controls to the head and it should work better.