Hi guys and gals,
I’m posting this here as the Maniaplanet forums are not proving much use and I’m hoping someone here has had success doing this recently and can offer some advice.
I am trying to get a model out of Blender into Trackmania2 as a custom car model to select for in the game, but so far, I am hitting a major brick wall.
I have managed to get a model basic out of Blender using only dBody and the wheel objects, it is a basic car which I output a DAE and copied to the 3 required files of MainBody.dae, ManBodyHigh.dae and MainBodyVeryHigh.dae The resulting zip was called ‘STest’
I Also tried separating the body as ‘sBody’ for the skin and the glass. This I called STestSplit
I ran both through the NadeoImporter to create a Zip file with the 3 ‘Gbx’ files for use within Trackmania and these were created in the ‘CarCommon’ folder under the Maniaplanet folder for personal data.
If I load up Trackmania2 and go into Canyon / Stadium / Valley, (I have all 3 titles), going into “paint a car” off the menu, I can see the cars, I cannot paint ‘STest’ which I presumed would be right as it is effectively all “details”, but I can paint on ‘STestSplit’ With both models, using ‘h’ to activate helper keys, I can test wheel rotation, shadows and lights and all seem fine.
What I cannot do, no matter what I try, is access these models under my profile to select them for use in any game.
I tried creating a custom ‘pack’ and including the zip under content, it appears to work, but if I go back into the pack, there is nothing shown under content. Now all I have is a ton of useless packs which I can not delete.
I am providing link to the files off my googledrive for people to look at, both the Source folders used to creat ZIP files from the NadeoImporter and my source files, (including the Blender files) if someone can give me a definitive answer for this. I have searched everywhere and nothing seems remotely up to date on how to do, what I had hoped, was a simple action. I’ve read and watched just about everything, but am still drawing a blank
If I download a car from “ManiaPark”, I just drop it in my CarCommon folder it is a simple case of selecting it from the ‘models’ section of my Profile and away I go, but crucially, the models I am trying to import from Blender are not showing up. The only thing that seems different is the ZIP that NadeoImporter creates has 3 ‘gbx’ files, (for each of the DAE files), wherease the ones from the ManiaPark area only have a single Model.Pack.gbx model, but it’s not clear if this is at all relevant.
Blender source files inc the UV Mapped Texture for the body/wheels, BlenderTM2Files:
https://drive.google.com/file/d/0B7AJLN … sp=sharing
Folder used to create ‘STest’ zip with NadeoImporter:
https://drive.google.com/file/d/0B7AJLN … sp=sharing
Folder used for ‘STestSplit’:
https://drive.google.com/file/d/0B7AJLN … sp=sharing
When creating the ZIP files with NadeoImporter, there were no errors, I used the following commands:
nadeoimporter CarSkin Skins/Vehicles/CarCommon/STest /MaxSize=4096 /HqDds /LogMeshStats
…and…
nadeoimporter CarSkin Skins/Vehicles/CarCommon/STestSplit /MaxSize=4096 /HqDds /LogMeshStats
Putting all this out there in hope of a positive result.