Light Field rendering in Blender - how ?

So I noticed there is an add-on that comes with Blender, called something like Light Field tool box.

I assume it is for rendering into a new tech titled Light Field. Kinda true 3D stereo images/videos with depth and all that. Is that so ?

If it is, how do I render into such format and how can I view it on Gear VR or Google Cardboard?

light field rendering is a huge field with a number of applications, including:

light field displays: https://www.youtube.com/watch?v=uwCwtBxZM7g
light field cameras: https://www.youtube.com/watch?v=9H7yx31yslM
Here is some additional info on light field rendering: http://gl.ict.usc.edu/Research/ILF/

Not applicable to existing VR tech, but it holds a lot of promise.

Isn’t MagicLeap supposed to be using light filed tech?

I wonder if you could hack the Blender camera with a multisegment optic overlay? Like a multifaceted prism to capture alternate angles of your scene?

It’s relatively easy to set up a means of rendering the plenoptic images, and that addon referenced by the OP does it automatically. You could probably also set up a cycles shader to use them. But if you don’t have a means to display outside of blender, it’s kinda hard to justify the complicated setup and huge datasets necessary. It would enable baking some more complex features of light, though.

I’m not sure how many of the various necessary pieces are available publicly yet, but Otoy’s OctaneVR can render lightfields to their ORBX container format, which can be played back on various VR headsets. I believe they plan to release the ORBX spec as opensource when they release Octane v3 so, at least in theory, a native implementation could be done within Blender at some point.

Got examples I can view in my Gear VR? I doubt anything is available publicly yet.