Hi community !
I’m working on a character with UDIM maps + Displacement maps (Cycle’s node) + fur.
I know this displacement node is experimental for the moment, but it works really good so far.
Exept… that the fur doesn’t stick to displacement deformation. So the final result is weird
Did someone experienced the same issue ? Is there a workaround ? Or do I have to wait Displacement node to be in supported mode ?
I think that hair particles have to follow a deformed geometry, so you could make use of a displace modifier; in this case you must provide a more subdivided mesh or put a subsurface modifier before in the stack.
You are right, I did’t though to that.
I hope somebody has the answer, though I think that no particle system can take care of an effect which get performed just at the rendering time, I hope I’m wrong.