Character Bouncing?

Hello, I’m new to Blender. I’m making a 2D platformer and my character keeps bouncing on the blocks. Is there anyway to fix this?
-Thanks
Soarx

Try applying scale first, to both object + terrain, otherwise…

Are you using a movement cube/cylinder/capsule for a physical representation?

The idea is to move the movement object around and parent the rig/character (no collision) to the movement cube (dynamic).
Then you can play walking/running cycles accordingly.

Also use ‘collision bounds’ and try find a shape that best works.

I’m not sure what you mean by scaling the object+Terrain. My character fits on the cube-do I need to scale him down further?
I’m using the triangle mesh collision bound on the character, because when I used the cube, he’d fall halfway through the cube.

CTRL+A apply –> apply scale. If the objects scale is not x=1,y=1,z=1 then youll get strange collision bounds with physics.

make sure the player is either dynamic, character, (or maybe rigid body depending on what you need) and the ground should be static.

if the players box is as simple as a box, then a box collision bounds should be fine.

for the ground, youll most likely want to use triangle mesh.

I guess it’s fixed now-I honestly have no idea what happened.