When I zoom into my objects, it kind of just cuts through them at a certain point. I need to be able to get in real close to manually adjust points sometimes. Here is an example: http://puu.sh/mN9wO/51eca99b79.png
I know one way around this, (scaling the objects up) but i need the renders to be as close to scale as possible.
In your 3D window, find the “View” property, and reduce your “Start” clipping value:
Note that as this gets smaller you may start to see some strange mesh overlapping as you zoom out on your scene (in the viewport only, not in the final render).
That’s not a solution. That’s an advice to hit some random key without even explaining what that key does. Keep in mind that the key might not even work in a different keymap.