I’m not exactly sure what I’m doing wrong. I can’t get normal maps to show right in blender cycles. I sculpted a frowning girl in zbrush and I can’t get the frown to show up right in my cycles render with normal maps. Either it’s not showing or there are artefacts.
The node setup looks correct, I suggest you using the “node setup one”, because normal maps are supposed to work as inputs for shaders. Since the node setup is - at least in my opinion - working, I think you have a issue with either the UV map or the normal map. But unfortunately I am not a Zbush user and can not give any advice on how to export correctly…
Thanks guys for the replies. I found my workaround: bake normal maps in blender instead of using zbrush to export it. I’m getting much better results doing it that way.