I have a question - is there a way to increase a degree of rotation via empties?
I have a part with custom data block, which is rotated around a hardcoded handle by defined angle - by approx. 3 degrees. I want to rotate it around the pivot point by 90 degrees.
So i want to parent the part to a empty and the empty to the hardcoded handle - but how can i increase the rotation factor of this empty?
RMB on any field in the Empty and a popup menu comes up select “Add a Driver”
then go to the ‘graph editor’ window…
on the bottom tool bar and where it says “F-curv”…
change that to “Driver”… then press ‘N’ to bring up the Right hand tool bar menu… there you will find a place to input a formual into the driver… such as Var * 6 +1 … etc…
also I may be missunderstanding what it is your trying to do…
it might need you to just ‘Apply’ your rotation on your object…
Thank you! I will try this today. It’s also my fault of not providing more information, that it is a imported car model from ZModeler - i wanted to make a rotating lights for a GTA car.
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The “light_cover” empty is a imported bone, which is supposed to rotate 90°, but the game code only rotates it by 6°. Meanwhile, i tried a crude workaround by parenting multiple empties on each other copying the rotation angle of its respective parent.
By placing them in the same coordinates, i was able to modify the angle - but ultimately failed, as the file had to retain its exclusive bone structure for export back in game.
Unfortunately, GTA won’t recognize any other bones, than the ones which were already there, means, somehow i have to add some kind of multiplicator to the rotation. And so far, i have failed to find out, how it works with drivers.