Problem with alpha output

Hey guys!

I got a problem with rendering the correct output or alpha value. My problem is that shader in rendered view is ok but i don’t know why the output is different than rendered view.


Can anyone help? I just want to output the image like in rendered view.

And the blend…

https://www.sendspace.com/file/vlv6jt

Thanks in advance.

I seem to recall that this is just the way the rendered viewport works. Some alpha effects rendered with Cycles seem to look pale and incorrect when viewed with a transparent background, but regain the expected look as soon as they are actually composited over another layer:

Right - rendered viewport
Left - F12 render composited over a checkerboard image


Some weirdness going on, though, the shoes e. g. seem to have much more detail in the preview than in the final render and the lighting seems to differ as well. Can’t quite make out why.

The shoes (plane.009) have the subsurf visibility disabled in preview.

Hey @IkariShinji thanks for looking into it. I want to get this tipe of image out and later composit it in AE. And there is the main problem. If you got an idea let me know please.

Thanks

Yeah the shoes don’t matter in this case because i ll render them in different layer…just the problem wit outputing the body and using it in AE.

Bump… Any compositor around?

Hmmm, perhaps view isn’t showing premultiplied image?