Looking to hire Animators/Previs Artists in Vancouver, BC - The Third Floor, Inc.

THE THIRD FLOOR, Inc. is the world’s pre-eminent visualization company with offices in Los Angeles and London as well as on location with productions around the world. Since 2004, the studio has helped clients visualize and maximize content by producing computer-animated blueprints, known as “previsualizations”. Recent film and television projects THE THIRD FLOOR has worked on include The Martian, Mission: Impossible – Rogue Nation, Marvel’s Ant-Man, San Andreas, Marvel’s Avengers: Age of Ultron, Mad Max: Fury Road, Maleficent, X-Men: Days of Future Past, Edge of Tomorrow, Guardians of the Galaxy and Game of Thrones Seasons 4 and 5.

The Third Floor, Inc. is looking to hire local previs artists in Vancouver, BC to work on an exciting feature film!
Locals only and must be legally approved to work in Vancouver.

By using the language of cinematography and animation in tandem to design the strongest possible sequences, a previs artist holds an impactful and highly collaborative role in the filmmaking process. The artistic sketch of the film to come, quickly produced through previs, supports effective creation, communication and realization of the project from development through to production and post.

A previs shot creator pieces together elements, sets them in motion, and “films” them with virtual cameras to create cinematic sequences that represent the creative blueprint. Working with the previs supervisor, previs shot creators produce previs shots and sequences that help to support the director’s vision via appropriate use of camera movement, lenses, composition, staging, lighting, and editing.

The ideal candidate:

  • Possesses a strong sense of composition, color, animation timing, and storytelling
  • Animates a wide variety of subject matter from vehicles to small objects, to realistic character performances, all with a strong sense of camera animation
  • Able to demonstrate scene lighting that complements the shot and matches the sequence
  • Has good knowledge of cinematic language, camera terminology and the ability to use motion blur, depth of field and other effects, to create realism
  • Has the ability to clean up & accentuate mocap animation
  • Is team oriented and able to successfully take direction from a supervisor
  • Is adaptable, flexible and accepting of change, often tossing out ideas and starting anew
  • High consistent standard of quality and speed

Software knowledge:

  • Autodesk Maya
  • Adobe After Effects
  • Autodesk Motion Builder (a plus)

Please send an updated reel and resume to [email protected].