Rendering animation into an atlas ?

So I saw this video: https://youtu.be/ksxW5vRouJI?t=3m21s

and I am wondering how to make an atlas from rendered TGA sequence. Is it possible ? If so, how?

Thanks.

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Its just an image sequence loop, once you have the animation what is it you are trying to achieve? A self contained file? That would be a Quicktime>Animation with alpha file I guess. Don’t recall if Blender can make them anymore.

If you want to make a looped animation from a smoke sim, thats more difficult and you would need to ask in the Simulations sub board.

This is what atlas is:


By default Blender will render each frame into a separate file. I need to combine individual files-frames into an atlas, either as depicted above or a horizontal (or vertical) strip.

Try Spritify? http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Render/Spritify

There’s a built-in addon called Texture Atlas, which is designed to consolidate the UV maps of all the models in a scene into one big map. I know you want to string together images, but maybe you could adapt it to your purpose?

Actually Spritify sounds like what I need (except I never had luck with Image Magick on Windows).

Texture Atlas won’t work, because what I need to achieve has nothing to do with scene objects and their UVs :slight_smile: