Problem with smoke rendering

Hi people :slight_smile:

I have a problem on rendering smoke, the whole domain is rendered as a black cube, instead of just the smoke being rendered, could anyone please give me a hand on this?

Thanks :slight_smile:

Attachments

tieFighterRoto.blend (4.09 MB)

Up (?) /tenchars

Smoke isn’t supported in GPU mode. In CPU mode, things render fine. (though you’ll probably want to include the flame attribute too in the final shader)

Oh damn, thanks :S