Turning on Viewport Ambient Occlusion , disables Antialising Nvidia GTX970 Windows 7

Anyone else experiencing this issue? So like the title says … when you switch on the viewport
Ambient Occlusion , the edges on your model just switch to jagged as if the antialising been
switched off.

I am using 2.75 and 2.76 both exhibit this problem.

There´s a sub-forum for techical support:

http://blenderartists.org/forum/forumdisplay.php?44-Technical-Support

This is a known limitation, multisampling would require too much memory. (http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.74/UI)

Moved from “General Forums > Blender and CG Discussions” to “Support > Technical Support”

Thanks for the info. At least now I know it’s not something I should worry about on my side.