The goal:
To create a free series of courses outlining key techniques and informations that should be considered during the creation of game-ready environmental assets.
Nice tutorials. Rocks would look better if they’d have some sharpe edges and dyntopo sculpted detail baked into normals. The trees are really cool!
P.S. Are you asset creator for Nephilim?
Hm… I thought you were the one there showing those books and that table… I’ve got bad memory, appearantly:D
Oh, and you should make the voice in those videos louder. I have my TV volume set to 22 and computer volume to max and YouTube volume to max, but I still can’t hear you there!