Particles rendering for hair is still taxing for my hardware. I am opting for the polygon modeling solution. The Dupli Object in the Render section of the Particles tab is not rendering properly. The object has been set a hair follicle that I created. It shows up just find in object mode with the Rendered viewport shader. But when I actually render, it yields less than desirable results.
The actual render is to the left. The right is rendered in object mode with the Rendered viewport shader.
The freestyle and render quality is another question. I will vex you guys on that later.
Is there a setting or something that I am overlooking?