I am trying to rig an eyelid to a bone. It’s just a rotating half sphere, but it’s causing me grief because of separate objects, as follows:
I have the character, and the eyes are children of the character, and the eyelids are children of the eyes.
The eyelids are just slightly larger [half] spheres with the same origin point as the eyes themselves.
What I want is the eyelids to simply rotate around for closing. I set the 3D cursor to the center of the eye for creating the bone, then I added the bone constraint shown in the image above. I wanted to prevent the lid from “blinking” left/right, and just the direction I wanted for closing–but to follow any left/right EYE movement that I will rig later.
It seemed to work, but when I went to do the other eye, the first eye rotated around the 3D cursor–which I had just placed at the other eye…so I’m trying to figure out where I went wrong/how to set the origin for the bone.