Hello. Since i use blend4web (3D in web), i must use Blender Internal Renderer and i can’t understand some things.
I have an object of an “custom in ear monitor mold” and i need colorize 3 different parts
- Nozzle
- Body
- Face plate
And object must have realistic plastic material. Most important part that i need change color of parts by rgb node.
So how i can change different parts (vertex groups) by rgb node.
Which material would be better, Matcap or Node Shaders ?
I found this video
but cant understand all manipulations.