A few qudstions about rigid body simulation.

Hello. Thank you for watching.


Here is the simulated GIF movie of rigid body objects using rigid body constraints.

I have a few questions about this.

1, Some active objects are penetrating the character. How can I fix it?
All hair objects are parented to the bone of the character. Rigid body settings: passive, mesh, final.
If I set the source of rigid body collisions to something other than “final”, the objects penetrate each other from the beggining to the end.:frowning: If I raise the “steps per second” and “solver iterations” to 600 and 100, objects start to wobble hard.

2, Some active objects are spinning which is not good because vertices of curve objects are hooked to them, resulting in curve objects also spin. Is it possible to restrict the rotations?


make it a mesh and deform

Thank you for answering.
And this is what happened…

I’m not sure why this happens.
checking deforming or not doesn’t change the result.


Solved just by applying mirror modifier. I was fool.
Thanks