Is there anyway to just constrain the pupil to the surface of the eyeball and drag it across? My Thought was maybe match it to the origin of the eyeball and just rotate around that. But, it doesn’t work with my eyeball because it’s not a perfect circle.
I’m still learning. So does this mean… I should rig it like a normal eye… then use a lattice to deform it afterwards? So under the lattice it functions as a basic sphere?
Just model it all. stick the lattice on/around the eye. add a lattice modifier to the eye, face/head and iris. Use the same lattice. Put the object origin of the iris where the eye object origin is. That’s it. Figure that out and you got it.
yes the rigging is the same.
how much have you got so far?
i would at least make the pupil a separate object and deform it with the lattice. make it move over the eye. It will look more cool with the eyes in the first picture.