Hello!
I did a search but couldn’t find anything that seemed to fit my exact problem. So I’ve got two wonderful eyes on my character, and I’ve set them to ‘keep offset’ with the head bone.
However whenever I rotate the head bone, the eyes slowly slip out of their sockets, making my dude look deranged. They move perfectly when any other bone is moved (i.e. neck/spine) Things I have tried (amongst much frustrating trial and error):
- Assigning eyes to head bone
- Separating eyes into own object and parenting to bone
- Deleting eye bones and replacing them
Same results no matter what. Here’s some pictures to give a better idea:
Thanks a lot for any help you can give!
Shaun