I’m rendering a rigged character and, for some reason, the character’s fur has some gaps in it.
How can I fix this?
I’m rendering a rigged character and, for some reason, the character’s fur has some gaps in it.
How can I fix this?
Free edit
check ‘use modifier stack’ checkbox.
Stack order:
Armature
Subsurb (both 1 or both 2)
Particle system
comb
I’ve made all of the changes you suggested and now, the holes are in different places, but they’re still there.
Can You post a simplified blend.
Overall, and in a general sense, you should focus – in the future – on using good topology, and working to create mostly manifold or connected meshes, rather than a bunch of disconnected ones. That said, what you have will work more or less.
What has happened is that you have combed the hairs into the mesh. Quick fix:
Select Sphere.005 (you should rename this to ‘Mouse’ or something.
Cool Mouse!
Ah! I didn’t even know about this option. That pretty much cleared up my issue!
Thanks!