How to rotate in Z and LocRotScale for all keyframes?

Hi, I have an animation with several keyframes taken from a bvh mocap file

I want to adjust position of each key frame to match other future bvhs when I import them to unity

is there a way to rotate all keyframes in z (maybe without custom script?) ?


You asked your question in the wrong section of the site. You should have asked this in the Game Engine Thread. You may have to rotate them individually.

well, it is animation, the fact I just mentioned I import it into unity there is nothing to do with that. It is still animation with keyframes in an action

thanks for the reply