Exporting from Solidworks

Hello,

I have a Solidworks model I want to transfer to collada (.dae) format for rendering in Unity. I would like to keep the Solidworks textures and simplify the model during the export (reduce the number of polygons on curves)

Things I have tried:

STL export (no textures, “coarse” mesh setting is still finer than I need)
VRML export (there are colors but blender won’t load them)
OBJ export (no geometry)

Has anyone done this?

Graham

You could try to export .sat file from solidworks, then you need 3ds max or rhinoceros to import it, and then export to collada. If you want that smothing is preserved as in your solid works model, you have to export with split per-vertex normals (probably 3ds max is better for this). This causes double vertices in blender, but preserves surfaces smoothing.