VFX Composite Syntheyes --> Blender Tutorial

Syntheyes recently came out with a great new Geometrical Hierarchy (or “GeoH”) feature. Their tutorials have been using Blender for some downstream demonstrations, but they’ve never taken it all the way to a final composite. I pick up where one of their tutorials ends, and take it through the VFX process in Blender (also uses Photoshop; though Gimp would be perfectly workable option as well):