Creating a world creation simulator.

I doubt this is the right forums section, but I was curious if it would be possible to code a basic sphere to start producing random volcano’ that produce (with lack of a better word) a modified object that then acts as lava, add in coded gravity to the sphere, add in another sphere with a liquid modifier and coded to react towards the “lava” the way it would in reality.
I’ve seen the game “From Dust,” but that is something more controlled by the player, not the “world” it self.
you could say that I am looking to design something a little more organic and unpredictable.

Wahoo! This is a tricky problem to tackle! It would require you to make your own liquid simulator, as Blender’s isn’t well-suited to that task, and if you want to get a realistic result, you’ll need to take plate tectonics and erosion into account :stuck_out_tongue:

Hardly basic at all, if you ask me.

I don’t actually know how to do it, that’ll require a lot of research, but I can predict that it will be hard.