BGE Procedural terrain generation

I made a simple procedural terrain generator for the blender game engine. A python script generates random numbers and sets the position of random vertices of a selected mesh to the random number.

Download the blend here.

I hope that you find this useful and if there is anything you think should be better, tell me and I will try to make it so.

you should modify the normals aswell…

i stay with the fractal function in the edit mode.

You need some more flat areas and smaller hills. I would procedurally generate the textures.Like snow and mountain textures etc.I would prodedurally generate the trees.Add that with dynamic terrain loading and it would be nicer.I could submit a blend or link for dynamic terrain loading.

Thank you so much and congratulations for sharing your stuff!
best regards.
Spirou4D :yes: