Hi! Due to Thatimsters question I decided to make this little demo which introduces to a very advanced method for storing multiple tiled textures in terrain and blends them with one texture. It can use up to 5 textures.
Hm… Now I am thinking what is more effecient for framerate - either mixing between 2 colors or multiplying 2 colors and than adding colors? Which method affects framerate more?
Hm… In nodes? Is it possible? If it’d affect FPS much, I may try it, but I don’t think that those stencils affect it so much. What math is behind the mix()? If it is more than vector * vector and vector + vector than the second version will run better.