Export Camera and objects at exact same position into Unity

Hi guys,

I am making an adventure point and click game with camera mapping, therefor it is very important that the camera position and the objects have the same position and rotation in Unity as in Blender. Does anyone have an addon or a solution for this problem? I am basically trying to find a solution for over a month now and probably have also found all tutorials on this matter that wouldn’t work in the end.

I am pretty positive you can’t import Blender’s camera into Unity. You could although, use an object to serve as a position to where to place the camera in Unity after importing it. Can you be more specific about the issue you are facing?

Hi

What do you think about a python script for the export ?

  • you export all your objects as .obj, . fbx, .dae…
  • you export your selected objects + light+camera as .txt (name, position, rotation, scale…)
  • in unity, you load your scene exported (*.txt) and move/rotate/scale your objects /camera at the place you find in your txt file.

And all is ok :slight_smile: