I want share with you my first job in Blender (not the very first); Jeep Willy’s. My gol is learn Blender (I used always 3dsmax) to understand the basic concepts and workflows. I will try to be as assiduous as possible with the w.i.p (compatibly with the my work) and I hope to receive criticism, advice and suggestions. Thank you in advance to all those who want to follow my work
Created the “chassis” which is important to determine the volumes of the bottom of Willys. Intentionally left basic, since it’s not my intention to create images from under the vehicle etc …
With the tutorial posted by Ricky blender, I could find hundreds of photos and references of willy’s, so I decided to start all over again. Patience is virtue of the strong
With limited time, I began modeling the rear traction Willys. This modeling it was very useful for the exploration of some tools in Blender, as the mod Mirror, Cut and Slice etc. Very funny!!
Today I’ve half an hour of time to continue the wip. create the reference wheel, extention of rear-wheel Drive and little details. I think I do not create the entire engine, while the forecarriage yes…
For the mat. sincerely I have to understand how they work yet. Both the unwrap that the section of the materials I have not yet studied. I use blender for about a month (I use 3dsmax), and my attention is referred to the modeling section. My purpose is finish the model and then study unwrap/material. In your opinion, is the best route?
I usually do the mapping once finished the model. Normally I use a mix of procedural material and textures, but this model I would use only the textures. For the rendering, I think to use Cycles (to study also), but it’s all to be evaluated (the my PC It is not performing )
Thanks so much for the link RickyBlender, it surely will watch with interest!!