Exporting Blender Models to 3dsMax for just 1 month use of Commercial License?

Hey everyone, I was wondering if people were able to save thousands of dollars and use the 3dsMax monthly license to create commercially useable assets for only a few months, rather than paying ~4k for a permanent license. I currently use blender for all of my game assets, but cryblend currently does not support animations for cryengine.

I figure I can do all of my character modeling in blender, then export it over to 3ds max which I will have a 1 month commercial license for and do the rigging, and then export the character file . Would this be a legal method of making commercially useable assets on the cheap?

Thanks for any advice!

-Andrew

The monthly subscription gives you all the same rights as any other subscription.