Thank you for that thought, however, I think all other guys were more creative in their theme, I just didn’t want to miss participating in another contest. I really like the challenge in this small contests and I learned a ton from it every time I participate.
btw png and jpeg is not the same at all, they are stored in compleatly different ways. short answer, PNG = quality and JPEG = small file size. and we’re talking x100 times smaller if not even more.
I am only quoting the boundaries laid out in the rules. If they were outdated then that needed to be reviewed at some point, but as it stands those are the rules laid out at the beginning of the contest.
It also adds to the contest that you are working within some sort of technical boundary limitation.
I am completely in favor of eliminating the 250kb file size rule for this challenge.
Years ago, it would have made perfect sense during dial-up Internet access days and/or earlier versions of the forum, which might have had smaller limits on upload file sizes.
Now, I think the one true “technical boundary limitation” (i.e. the thing that separates Pure from Open designation in this challenge) should be the sole or majority use of Blender for the project.
I also believe the importance of file quality (specifically with respects to file compression, e.g. lossy as in JPGs, or non-lossy as in PNGs) should be a consideration in striking down the old 250kb rule.
After all the brainstorming, hard work, CPU/GPU-stressing, and render-time waiting, the last thing we should have to do is deliberately post a lower quality render simply to conform to an outdated rule.
I usually compress to jpg or not depending on the nature of the image. for example, axelblaze’s entry would probably be a smaller file size as a png, due to the monotone background. but really, quality is most important, so pngs are good for that, regardless.