Hi there! I decided to make a Blender Game Engine tech demo to show it’s graphics maxed out. I have done an alpha video preview, but I willl release it when it gets finished.
You can see following features in the video:
- Real time rendered cubemap reflections
- Physically Based Shading
- High res textures and low-poly models
- Softbody physics and multiple rigidbodies over whole scene
- Screen-Space Ambient Occlusion(SSAO), Depth of Field(DOF), Color Correction and Fast Approximate Anti-Aliasing(FXAA) filters
I hope you enjoy it:)
About the title - yeah, it shows collection. Why? Because I want you, BA community, to share your own demos here(it can be just videos or they can also be downloads) or point me to other people demos which I may post here:)