Mek Rig - Third person IK Rig

Attachments

BotPArts.blend (4.29 MB)

It would be great if it had jets.

if you could go ahead and add jets…

That’d be great.

I could if i could find some excellent particles for it?

I was joking, adding jets to it would add a certain armored coreness to it huh?

Yes it would.

Jet Mode Engaged.

Attachments

BotPArts (1).blend (4.55 MB)

I thought rocket flame is supposed to be red.Unless it is a ion egine you have on the mech?

When i scale him up bigger than a makehuman character.When i press w he won’t move.I want to get in
and drive it.

that is because the ray, you’re going to have to adjust it for the new height.

Looking good as always BluePrintRandom thank you for your sharing :slight_smile:

I wanted to use the mek rig with youle’s dynamic terrain loading script.But when i move it around.It messes up.Because the ground does not spawn underneath the mek rig.

you need to have it suspend dynamics maybe?

No i want to keep it dynamic.I think somewhere in the dynamic terrain loading script i can move the ground underneath the mek rig.Just got to determine what that is.Gpu lantency 66.Would that effect dynamic terrain loading?Logic is real low.

I finally made the dynamic terrain loading with the mek work with postive pulse.

If i scale the mek up big enough for the makehuman character to get in.It will keep on bouncing up and down in mid air.

lets see your file :smiley:

It is 49 megabytes in size.

get google drive or drop box and then toss me a link, I’ll grab it and see what I can do.

What is the file size limit for both of those?