Transmission with custom gear ratios, differential, reverse gear. Currently only automatic gearbox is supported. In addition, when shifting, car slows down a bit and plays shift sound.
Engine curves for engine torque. I am still not sure if suspension.applyEngineForce() should take it torque. Maybe it needs kinda conversion?
Blender 2.76. I’ll see if there was a recent patch that modified constraints… (instead of PhysicsConstraints, which is deprecated but works however, you should use bge.constraints… But it doesn’t solve the problem) (works in 2.75a)… The bug has been fixed since 2.76 release (tested with last buildbot release). Nice file
For the car - if I would share a real-like looking car, you wouldn’t want to make one yourself. But this is like a task or motivation for you:) Marvin, you put the same sounds as I put in Worn Tires now, lol…
In a endless runner game I could make obstacles appear that the car would have to avoid.So that the player would not destroy his car.And try to make it to the finish line.When the player makes it to the finish line.He gets more fuel.Maybe avoid some holes in the ground as well.
When you need help with your endless runner, ask me - maybe I can tell you… Will it require player to race fast? Like time is counding and player has to collect time pickups to hold in track as long as possible?