(BGMC_18) New Terra Asteroid Express Delivery Service


Let me know about any bugs please!
[email protected]

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AD = Move actor

Mouse = Charge grapple

Release = Launch grapple

Mouse click when grapple out = retract

Right mouse =release grapple

Left click on container = deposit package

Right click on vehicle =drive

Right click in vehicle = get out

Lite Version of Game - https://drive.google.com/file/d/0B29hKf6-B52cLWhfU0M4YXJaVkE/view?usp=sharing

Designed and tested in 2.76

Code By Jacob Merrill

Art and 2d filters and some UI and input control by Errison Zelaya

would have added More missions and sounds, but it’s 25 minutes from deadline :stuck_out_tongue:

https://drive.google.com/file/d/0B29hKf6-B52cejJ2cWhWR3loc2s/view?usp=sharing

Exe Zip for standalone version

Can’t play using my spec. 1~3 fps

what is the high %?

rasterizer ? I can make a ‘Light’ version

I am not pushing alot of polygons, so it must be the 2d filters?

(I have not went through and checked texture sizes yet)

I get 60 fps with all layers on (Nvidia alienware Alpha)


Rasterizer - 70%.
Killing Prewitt & Motion blur. I got 30% Rasterizer. 18 - 20fps
Physics eats about 30%.

hmmm… I can yank out all non essential items and see how it runs?

(many objects in scene are convex hull that don’t need to be, but I did not build the scene, just the code…)

would you mind trying to optimize for your system, and then posting the .blend back here?

(I don’t know how to tune my own pc down :frowning: )

it’s 12:30 here and I need to crash, let me know how you do,

I can take a crack at it tomorrow for you as well.

Looking at the scene, I am not seeing many of the polygons… the truck has 17,000 triangles
hmmmm… what is eating the polycount?

1 unapplied subdivision on cube.007
List anything ‘Hogging’ you can find, Errizon has been non contactable for about 8 hrs :stuck_out_tongue:

I tried decimate moat of the thing… and I broke it.
Asteroid (Asteroid obj 1.001) intentionally laid ontop of another asteroid (Asteroid obj 1)?

yeah, but I should split the collision layers,

asteroid .001 should be the gravity field

and asteroid should be the actual rock

The gravity field needs to collide with player,
but not the asteroid etc.

Ok, so the idea is great but it´s pretty hard to understand what I am supposed to do. Maybe you can add some more text as tutorial, didn´t know about driving the vehicle and so on. You still got until sunday to work on the game, and Sunday for bugfixing. Also some background music would be nice.

bricks my blender after a few seconds. unplayable. ubuntu dual core 2.3 amd system. runs with 5 frames on default, 23 frames with no aa in 960 standalone no full screen.
very nice look.

hmm I wil try and make a stripped down version tonight, after I add a few more in game tutorial boxes.

what is your gpu S-markt?

I have a fairly old computer and get somewhat low, but playable framerates. 22-24…Cutting the AA and the 2d filters gets me up to 30ish. Even playing in wireframe i get 30’s…All scenegraph. A slight pause when objects 1st appear on the screen(Text and such). but its to be expected. I like it in regular mode. Even though framerate is mid 20’s like i said, Its very smooth and not choppy.

How did you do the grappling hook string. Too much to disect here.

Intel Core duo 2.66, 3Bg ram, Geforce 9400GT. Win7/32. Blender 2.76

the harpoon adds a link if the distance between it and the player are over a value,
and then rigid body joints it,

then if the distance from the last link is great enough, it adds another,
its chain of rigid bodies using 6dof joints :smiley:

it stores the chain in the harpoon as a list, and each chain link gets its constraints stored in it Cont, and Cont2

reeling in = remove rigid body joint and delete object if its close enough, else pull it in,

some of the rest of the code is to grab packages and put it on your back,
and some of it unhooks the chain if your close enough(like right mouse)

I wedged all the movement code and animation code into the addHarpoon/reel in code, I will try and clean it up so its easy to use after the comp is over.

Add harpoon , manages the charging system, adds the harpoon and sets its owner (the player), and its max range (in chain links)

hookGuts take it from there.

Bump -> Added Lite Version Link, let me know if it’s better.

Also Added Vehicle control tutorial messages

Note AA samples set to 2x, turn it off if you still need to
squeeze out more fps.

Update!!!

‘Restrict animation updates’ reduced animation usage a bunch

and I reduced the logic and physics steps per frame

Can we retest?

same link
https://drive.google.com/file/d/0B29hKf6-B52cLWhfU0M4YXJaVkE/view?usp=sharing

Added music - Same Link :smiley:

https://drive.google.com/file/d/0B29hKf6-B52cLWhfU0M4YXJaVkE/view?usp=sharing

Fixed Bugs - Packed files

Added Sound!
https://drive.google.com/file/d/0B29hKf6-B52cLWhfU0M4YXJaVkE/view?usp=sharing

edit: sound credits

Can someone confirm that the new file gets at least 30 fps on older pcs.

also if the scene graph usage is really high it be Errisons Mouse slow parent camera, I might be able to replicate it using logic and reduce the overhead.

but I need to confirm that is the issue now.

can I get screenshots of profilers?