Color change in Quick Fire in OpenGL?

I changed the color of the fire in the quick fire physics, but only when I render the image. How can I have it so that it shows up blue in OpenGL? My ultimate goal is to finish a project in open, since i doubt my computer can handle traditionally rendering a full project.

The OpenGL preview for fire uses a hardcoded color ramp, unfortunately. You’ll need to do a full render, at least for the flame layer.