Crating a underwater effect - BGE Tutorial

Today i will be showing you how to make a underwater effect without coding using logic bricks and animations

well, you can use this in comic style games but as a touch of reality it fails. i am thinking about a lightsource with a kind of cloudy animated texture or maybe a voronoi texture or a combination of both. the problem is i dont know how to animate textures and i dont know how to do it seamless.

Yeah it’s more for comic style games if you wanted to have a realistic look you would have to get into programing. I think the ThaTimst3r has a tut on making animated textures in the bge