I call this my first bust because it is, however it has been revisited and revised a few times as I’ve familiarized myself with Blender. I started on it a few years ago. I Created a basic shape and sculpted it to my liking. Then I retopo’d it and sculpted some more. I just got a new computer and decided to revisit it again. I’ve never asked for C&C on it. Where do I go from here? I feel it still needs another few levels of detail, but now it gets into wrinkles and pores which seem daunting. I need some advice on the materials. I never rendered it at this resolution until today and I realize the hair needs some work (it’s coming through the ears! How can I prevent that?). I also notice that the eyes should be moved forward a little to touch the eyelids. (I originally had a glass shader on a sphere that encased the eyeballs but it created too much noise, so today I changed that to a transparent/glossy mix and it revealed this gap.) Tell me what you think.
Great work!
Comments:
- Perhaps ear’s a bit off still. Easiest way is probably to model it separately using ear photo reference and then stitch it to the main mesh.
- Don’t forget eyebrows, lashes along with your hair work
- Skin shader
Et voila You’ll have a character to be proud of!
haha. That reminded me… I did start on eyebrows a while ago but ended up with a horribly freakish result. I then sculpted him into some sort of ogre. I’ll see if I can find it.
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Is your goal realism or something more stylized? His proportions are already stylized, so I would think that would be the way to go. If so, I would just add eyebrows, make the hair look better, and then call it done.
I actually did do the ears separately and stitched them in. After looking closely at them, I realized they’re a little thick and could use some work. I tried adding eyebrows a while ago and ended up with something freakish instead. So I went on a tangent and sculpted him into an ogre. This was the result.
But now i need to revisit eyebrows. should I weight paint them onto his face mesh or use separate planes, shrinkwrapped to the face with a particle system and the emitter set to not render. I have no idea how I’m going to do lashes.
Yea i was going for a more stylized toony look. But i would like there to be some more realistic texture on his face. I know how to paint on the mesh with the texture paint mode, but I do not yet know how to paint a texture from a photo of skin. Also, I don’t know if i want another level of detail on the sculpt but I haven’t figured out how to use custom alpha brushes effectively.
The ogre version looks cool too.
I changed his proportions a little to make his eyes smaller. I need to fix his eyelids a little and still have to add lashes/brows. I’ve increased the haircount and decreased the strand size. It needs some combing/restyling. It still is poking sthrough his ears. I also added a little displacement to his face so it wasn’t completely smooth. Am I making improvements or should I have stuck with a more toony look with exaggerated features? Please let me know what you think.
I think his proportions are still exaggerated, and a bit cartoony. It looks great though! I like his smaller eyes here. I also really like the displacement you put on his skin.