Trouble with normals

With my gas pump model I was trying to normal map the panel frame. I turned up the specular and the normal map influence but there was no visible difference. I toggled warp and displacement and I got some visible variation model but not with the normal map I assigned to it. The normal map is uvmap assigned and is applied with a multiply blend texture.

You want to use UVs as the texture mapping coordinates not Generated (Gas_Panel material)
For the viewport you will also need to set it to textured view and add some lamps to the scene


By the way you are using a bump map not a normal map.