Can I bake normal maps like I can bake diffuse color?

I have a model where I have a bunch of diffuse seamless textures applied, I can bake all of this into 1 texture once it’s setup.

Can I do the same for the normal maps that go with the seamless textures?

Here is the file.
http://www.filedropper.com/set1facilityshare

So you’re saying it should bake all the used normal maps into a texture just how baking diffuse maps works?

See, the thing is when do that It just spits out a bunch of blue on the UV map without any visible detail.

I havent checked out the blend as im on the phone. But if your problem is no data being baked onto normal map then check your scale for each object.

The scale is fine.
I’m not trying to bake the normals from the mesh, I’m trying to bake the normals from the maps all into 1 map.

Try using the texture atlas addon to quickly bake multiple objects into one map.

I activated the addon, not sure what to do for that now…