Hi, is there a way too unwrap a mesh twice to scale it differently on different textures?
I’ve wanted to do this for a long time, but can’t find out how. Thanks!
Create up to 8 UV maps per object
To use a particular UV map,
Blender Render - select the UV map in the Texture / Mapping panel
Cycles Render - Use an Attribute node with the name of the UV map
Thank you, I didn’t think about the data tab.:o
It’s cool
some people don’t even know that the data tab exists