Well, i am too interested in making games with BGE so i just tried to make a prototype of a plattform adventure game.
I want to widen my knowledge of interacting with game engines, so its best to make one more game during my study.
This game is an attempt to bring back childhood memories for players who have experienced the growth of the world’s game industry. Fundamentally, the game is trying to achieve numerous characteristics of many previous side-scrolling games that were produced for consoles, which were only able to render simple 2D (consistency) graphics. This game will not try to be a great hit, but it is designed to show a popular piece of gaming history. Gamers will experience many gameplay mechanics they can recognize in several popular side-scrolling games.
This is only made to run on computer with the operating system Windows, Linux and Mac. Before the game is published on other systems such as mobile phone or game consoles, different user feedback will be considered to ensure a positive response from gamers.
Thanks adrian. yes there will be some thing puzzle like to solve like that. the door i show here is entrance to boss room it can only open once from 1 side then nomore.
This is a WIP of the first stage. It is the labor where Keisha is built and also the small tutorial stage.
There is no much thing yet to say about but here you can see Keisha can obtain the ability chip from one of the bats. Each chip contain different identities and flare colors( which is transfered from the beat).
There are 3 types of chip: A-Chip (green) , B-Chip (Violet). S-Chip (gold).
I am glad to be able to understand python more than before. It is more easy to build things and save alot of logic bricks.
Looks really good, nice job. The only problem is that sometimes it looks hard to detect if you got hit. I don’t know how it is when you’re playing, though…
i tried to learn abit rendering with cycle today. and made a cool lava material for this animation. This is one of the plattforms in Oil factory - stage
This is one special plattform in the factory-stage
from bge import logic
def main():
cont = logic.getCurrentController()
own = cont.owner
scene = logic.getCurrentScene()
player = cont.sensors['player']
if player.positive:
explo = scene.addObject("wall_explo" ,own, 1 )
explo['col'] = str([1,1,1, True])
own.endObject()
main()
I use one empty with a python script to simulate every wall explosion. The color of wall can be updated from the original object like in the code above
still a very rough robot. i will cleanup the texture abit more. This is a robot that tanks Keisha until it perishes. She could use this robot in several levels by jumping on it and HOLLA HOP! Brzzzzt !!! bupf bupf bupf
2nd form (Fire ability adaption ) done! … well, i will still add the yoyo model to replace that white box. but actually it already can deal damage and burn things.
this attack spawns a fire yoyo, that is connected to a string held by left hand of Keisha, after a half second, it will go back
this is the boss select menu. The prototype is done and functions well. The icons of each boss will be added later.
Different circles around the earth rotate in different directions from each other. The earth is a indicator for 5 different locations: Asia, Artantica, Europe, America, Africa. There are 5 animated scanlines in different colors,